Jeff
you have a degree in architecture, and your first company, 3D Artifacts produces
unique and affordable reproductions of masterpieces from Van Gogh to da Vinci.
How did you get into the board game business? J:
"Although Im a Canadian by birth, I spent most of my childhood in Germany.
Although I had no knowledge about the board game industry, I started developing
the game Cardchess. The success of 3D Artifacts helped launch Cardchess International,
the game company." The game of Cardchess makes it possible for
four players to engage in a game of chess, a problem chess masters have been trying
to solve for 250 years. What are your most recent additions to
the Cardchess family of games? J:
Our two most recent games are getting lots of attention. Mouse Chaos and
Crossword Pyramids are setting new standards in our company and eventually the
board game business. Theyre fun, challenging and the quality of production
far surpasses the majority of the games on the market." While
it seems others agree! Crossword Pyramids was chosen Best Word Game in 2004
by Games Magazine. Mouse Chaos was featured in Spielbox, the German board
game magazine. Tell us about these two games. J: "Crosswords
Pyramids consists of four-sided pyramids with the same letter on all four sides.
This is the only word game based on dismantling the game by first spelling a word
and later removing those letters that were used from the board. By removing those
letters, players expose a fresh batch of letters for their opponents to use."
"Mouse Chaos takes place in a kitchen; the cat, mice, chairs, and holes
in the wall are all something you would find in a kitchen setting. The various
pieces interact with each other just the way they would in real life. The idea
is to safely return the mice to the nest. Once theyre home, a secondary
or end game is played to determine the winner." "These are
both family games but challenging enough that the board game enthusiasts are also
enjoying the games, especially Mouse Chaos." So what inspires
you to create these games? J: "For some unknown reason my thought
process and visualization abilities are always in 3-D. The third dimension allows
me to see just a little bit more hidden information that someone else might have
missed. In any creative discipline, the best ideas always turn out
to be the simplest ones and this concept couldn't be more true in board game design.
The thicker the set of rules, the less likely the game will be a success."
"It also inspires me to see my games draw family and friends back to
the kitchen table. Electronic games have largely become a source of
solitary amusement. Board games are making a huge comeback because
they're bringing people back together." So where do you go from
here? J: "We want to publish a minimum of four strong games
each year for the North American and German game markets. We currently have 7
or 8 new games in various stages of development. Well keep our
customers informed of our developments by way of our monthly online newsletter.
We also feel our customers should have some preferred customer access to our new
games." Obviously, you've already established a reputation after
a few short years in the business, yet somehow I think you and Cardchess are just
getting started! |